Another way the palette swap lives on is with the act of texture swapping, which is similar in palette swapping in that it's when a single 3D model is taken, and made into two characters by either making two unique textures, or simply modifying the texture on the model previously, this was a notable technique in the game BioShock. However some forms of palette swapping do still exist in 3D games, one example is in certain fighting games where players are capable of playing as the same character, one version of the character may be a different color as to avoid confusion when playing, such as the case in Super Smash Bros. With the move from 2D to 3D graphics in gaming, the concept of palette swapping has greatly diminished almost to the point of extinction. For example, a normal pig monster could be yellow, but a green pig monster would have a poisonous attack, and a red pig monster would have fire elemental attacks. In RPGs like Final Fantasy, a palette swap is often used to not only create new monster species & save time, but to differentiate between elements. This means that two players can both use the same character without them looking identical, avoiding confusion as to who is controlling each character. Palette swapping is often used in fighting games to create alternate appearances or outfits for each character. Though the color's are swapped, it's still left up to the programmers to make the fighters different, with new moves & character controls. One of the most famous examples of palette swapping is Mortal Kombat's Scorpion and Reptile, who are simple swaps of Sub-Zero. In fighting games, such as Mortal Kombat or Street Fighter, palette swapping lets them increase their roster of fighters without having to draw new ones.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |